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Interaction design competency by career level

Interaction design defines how people move through and control an experience to complete intended tasks. It covers task flow, controls, states, feedback, and recovery rather than the visual treatment of the interface.

Peasy HRPublished August 18, 2026Updated August 18, 2026

Short answer

Interaction design defines how people move through and control an experience to complete intended tasks. It covers task flow, controls, states, feedback, and recovery rather than the visual treatment of the interface.

About Interaction design

Defines how people move through and control an experience to complete intended tasks. The competency covers sequence, system response, feedback, error prevention, and recovery across relevant states.

Use this competency for

  • Roles accountable for task flows, controls, states, and system feedback.
  • Roles that specify how an interface behaves during normal and exceptional use.

Do not use this competency for

  • Roles that apply approved interaction patterns without deciding task flow or system behavior.

Important distinctions

Visual design

Interaction design defines behavior, sequence, and response. Visual design uses composition, type, color, and hierarchy to make the interface clear.

Information architecture

Interaction design defines how a task unfolds. Information architecture organizes and labels content so people can understand and find it.

Expectations by level

IC1

Individual contributor 1

Designs a defined flow with guidance, uses established patterns, documents normal and error states, and checks that each control produces an understandable response.

Observable behaviors

  • Maps the steps, decisions, and outcomes in a bounded task.
  • Specifies loading, empty, success, and error states for assigned screens.
  • Uses an established interaction pattern and records any required variation.

Examples

  • For a password update, shows validation, submission progress, success, and a recoverable failure.
  • Maps the decisions in a short approval flow before drawing detailed screens.

IC2

Individual contributor 2

Independently designs multi-step interactions for a product area, resolves competing task needs, validates behavior with evidence, and gives implementation-ready specifications for edge cases.

Observable behaviors

  • Compares flow alternatives against task goals and known constraints.
  • Defines how the experience preserves context when people pause, return, or make an error.
  • Reviews implemented behavior and identifies departures that change task outcomes.

Examples

  • Redesigns a multi-step form so saved progress, validation, and return paths are explicit.
  • During implementation review, catches a disabled action that gives no reason or recovery path.

IC3

Individual contributor 3

Leads interaction models across connected product areas, resolves ambiguous behavior that affects multiple teams, and establishes reusable decisions for complex states and transitions.

Observable behaviors

  • Defines a shared interaction model for tasks that span multiple product surfaces.
  • Facilitates decisions when technical constraints and user task needs conflict.
  • Documents reusable behavior patterns with conditions, exceptions, and evidence.

Examples

  • Aligns three teams on one model for draft, submitted, approved, and reopened work.
  • Creates guidance for long-running actions that covers status, cancellation, failure, and retry.

Add Interaction design to your Function

Start with these expectations, then adapt the task scope, product states, and implementation evidence to your team's work.

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Common questions

What does Interaction design measure?

It measures how someone defines task flow, controls, system responses, states, and recovery so people can complete intended tasks.

How should managers assess Interaction design?

Review flow maps, state specifications, prototypes, implementation notes, and observed task outcomes rather than screen polish alone.

Is Interaction design the same as Visual design?

No. Interaction design covers what the experience does and how tasks unfold. Visual design covers how information is presented.

Related resources

Competency library

User research competency by career level

User research plans and conducts inquiry that produces credible evidence about people, needs, and behavior. It helps teams replace assumptions with findings they can examine when making product and service decisions.

View competency

Competency library

Visual design competency by career level

Visual design uses composition, type, color, and hierarchy to make information clear and usable. It turns content and interaction requirements into a coherent presentation without defining the underlying task flow.

View competency

Guide

How to write level expectations

A level expectation states the work someone at a specific role track and level is expected to handle. Write it in the present tense, identify scope, autonomy, and complexity, and make every adjacent level distinguishable through evidence. Add short behaviors and examples so managers can apply the standard consistently.

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Interaction design competency expectations | Peasy HR